Introduction
ReplicatedRegistry2 is a client-server synchronized table registry module for Roblox that provides two-way data replication with built-in filtering, change tracking, and automatic synchronization.
Key Features
- Two-way synchronization between server and clients
- Change tracking with automatic diff calculation
- Built-in filters for access control and rate limiting
- Commit/revert system for managing changes
- Proxy interface for clean, chainable API
- Custom callbacks for validation and security
Basic Concept
ReplicatedRegistry2 maintains a registry of tables that can be synchronized between server and clients. Each registered table:
- Has a unique key for identification
- Tracks changes automatically
- Can be replicated with filters
- Supports both direct and proxy access patterns
When to Use
- Player data synchronization
- Shared game state (leaderboards, settings)
- Real-time collaborative data
- Any data that needs server-client sync with validation