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Introduction

ReplicatedRegistry2 is a client-server synchronized table registry module for Roblox that provides two-way data replication with built-in filtering, change tracking, and automatic synchronization.

Key Features

  • Two-way synchronization between server and clients
  • Change tracking with automatic diff calculation
  • Built-in filters for access control and rate limiting
  • Commit/revert system for managing changes
  • Proxy interface for clean, chainable API
  • Custom callbacks for validation and security

Basic Concept

ReplicatedRegistry2 maintains a registry of tables that can be synchronized between server and clients. Each registered table:

  • Has a unique key for identification
  • Tracks changes automatically
  • Can be replicated with filters
  • Supports both direct and proxy access patterns

When to Use

  • Player data synchronization
  • Shared game state (leaderboards, settings)
  • Real-time collaborative data
  • Any data that needs server-client sync with validation